Here’s a quick start guide to introduce you to the platform and help you build your first experience:
Game components are the heart of games, and just about every item visually represented in the game is a game component: Currencies, Gear, Skills, Quests, Factories, Stories, NPCs, Achievements, etc.
Workflows are added to game components and define how the player interacts with them, ie the action that the player can take on a component. Like Buy, Build, Produce, Harvest, Research or Upgrade.
Workflow rules define what is needed to be able to execute a workflow, and what exactly happens when the workflow executes. The player may need a specific skill, some quantity of resource, or a minimum level of stamina. Executing a workflow can award resources or other game components and modify attributes (add XP, remove health)
Stats are variable properties of game components that can be required and modified by workflows, like XP and health. Attributes are static properties, like rarity or capability, and can be used as requirements for workflows. Buffs and modifiers are properties on game components that affect the input/output of workflows.
Stats, Attributes, Buffs, Modifiers
Once you’ve configured all your components, you need to populate the world with some components to give the player something to interact with. Add items to the shop, add them to the game scene, or place them in the players inventory
World Building - Placing Game Components