Here’s a quick start guide to introduce you to the platform and help you build your first experience:

Quick Start Guide

Game components are the heart of games, and just about every item visually represented in the game is a game component: Currencies, Gear, Skills, Quests, Factories, Stories, NPCs, Achievements, etc.

Game Component Types

Workflows are added to game components and define how the player interacts with the game components, the action that the player can take on or with a component. Like Buy, Build, Produce, Harvest, Research or Upgrade.

Workflow Types

Workflow rules define what is needed to be able to execute a workflow, and what exactly happens when the workflow executes. The player may need a specific skill, some quantity of resource, or a minimum level of stamina. Executing a workflow can award resources or other game components and modify attributes (add XP, remove health)

Workflow Rules

Stats, Attributes, Buffs, Modifiers

Stats are variable properties of game components that can be required and modified by workflows, like XP and health. Attributes are static properties, like rarity or capability, and can be used as requirements for workflows. Buffs and modifiers are properties on game components that affect the input/output of workflows.

Stats, Attributes, Buffs, Modifiers

System Triggered Workflows

Timed workflows let you add a timer to execution of that workflow. These workflows are not exposed to the player and are triggered automatically when the time runs out. They can be used for adding random events, spell and buff cool downs and adding tension by limiting availability of certain game components

System-Triggered Workflows

Story Component

Create cutscenes with simple animations, sound effects, voice over and text dialog, with option of rendering automatically granted rewards, or presenting players with rewards to choose from.

Story Component - Cut Scenes & Tutorials

World Building