The game components with their workflows you’ve created are just the definitions of the elements the player can interact with and how. But now you need to add instances of these game components to the game world so players can interact with them.
Every game has at a minimum one world map with one location added to one node, and
Game components don’t all need to be added to a location.
All game components can be added to as many places as desired, but Locations are different from all other component types. now
Locations can be placed multiple times on the map, so you can have a ‘Forrest’ location that is added several times to a map. Other component types can be added to a Location, are added to player inventory, location inventory, or a global shop.
Player Inventory
Location Inventory
Global Shop
World Map