Don’t worry, you’ll be able to change this later, and it currently isn’t shown anywhere. It’s just a way to let you have multiple teams if you want.
Enter a name in the text box at the bottom of the screen and click ‘Add Game’
How does game time progress? We support two time mechanics to choose from:
Each ‘Turn’ represents some time increment - could be a minute, hour, day, whatever you want. Build, crafting, and production times are measured in this increment, and time only moves ahead one increment when the player explicitly triggers ‘End Turn’
Time progresses on its own, but it is only running when some process is active. If you start a build that is configured to take 10 seconds, a progress bar will fill up over 10 seconds, and then the build will be complete.
This is where you’ll probably spend most of your time: defining game components and the workflows players can execute to interact with them. Which components you define depends on the kind of game you want to build. Click ‘Add Component’ to see a list of all supported component types.
Some key components you might start with: